SARAVANA BALAJI P

Unity Game Developer

AI-Assisted Workflows & Complex Systems

Download Resume

Current Status

Parody Studios, Pune.
2+ Years Professional Experience
5+ Years Freelance Experience
2+ Games Shipped

Profile

Results-oriented Unity Game Developer with 2+ years of industry experience and 5+ years of freelance background. Proven track record in full-cycle mobile game development and C# programming.

I leverage AI tools and advanced workflows to accelerate development and optimize creative processes.

Contact

📍 Tamil Nadu, India

📞 +91-9342205685

Technical Skills

Core Engines

Unity 3D/2D
Unreal

Languages & AI Tools

C# Blueprints GitHub VS Code Rider Antigravity

Core Competencies

Level Design Editor Tools Gameplay Prototyping AI-Powered Workflows

Mobile

AdMob IronSource Play Console Play Game Services

Projects Gallery

Blocklings Adventure - Mobile Game Gameplay

Blocklings Adventure

Mobile

Lead developer for this mobile title. Complex UI workflows and mechanics.

Neon Planks and Screw Puzzle - Physics-based Gameplay

Neon Planks & Screws

Mobile

Lead developer for this mobile title. Solved complicated rigid-body physics problems.

Maze Mania - 3D Algorithm-based Maze

Maze Mania

Android

A 3D maze game using recursive backtracking algorithm.

The Journey

May 2026 – Present

Parody Studios

Unity Developer

  • Driving the technical development and gameplay programming for the studio's primary mobile sports title, Bihari Cricket.
  • Responsible for architecting scalable game loops, animations transitions and Inverse Kinematics (IK).
July 2023 – Dec 2025

Rocket Llama Games

Game Developer

  • Lead Developer for mobile titles: Blocklings Adventure and Neon Planks and Screw Puzzle along with a 3D game (in-development) with mechanics similar to a rogue-like shooter.
  • Engineered custom Unity editor tools to accelerate level design workflows.
  • Integrated AdMob and IronSource SDKs for monetization and Google Play Services.
  • Managed full CI/CD pipeline including version control (GitHub) and Play Store releases.
  • Created complex UI workflow along with tweening.
  • Solved critical physics based rigidbody problems during development.
  • Created and integrated player, enemies, weapons, gameplay using complex programming patterns and procedural generation.
Ongoing

Freelance & Independent Projects

  • Developed and published multiple independent titles on Itch.io.
  • Participated in Game Jams, rapidly prototyping mechanics under tight deadlines.
  • Created modular code systems in C# for reuse across multiple projects.
Graduated: June 2024

B.E. Electrical and Electronics Engineering

PSNA College of Engineering and Technology