Current Status
Parody Studios, Pune.
2+
Years Professional Experience
5+
Years Freelance Experience
2+
Games Shipped
Profile
Results-oriented Unity Game Developer with 2+ years of industry experience and 5+ years of freelance background. Proven track record in full-cycle mobile game development and C# programming.
I leverage AI tools and advanced workflows to accelerate development and optimize creative processes.
Contact
📍 Tamil Nadu, India
📞 +91-9342205685
Technical Skills
Core Engines
Unity 3D/2D
Unreal
Languages & AI Tools
C#
Blueprints
GitHub
VS Code
Rider
Antigravity
Core Competencies
Level Design
Editor Tools
Gameplay
Prototyping
AI-Powered Workflows
Mobile
AdMob
IronSource
Play Console
Play Game Services
Projects Gallery
Blocklings Adventure
MobileLead developer for this mobile title. Complex UI workflows and mechanics.
Neon Planks & Screws
MobileLead developer for this mobile title. Solved complicated rigid-body physics problems.
The Journey
May 2026 – Present
Parody Studios
Unity Developer
- Driving the technical development and gameplay programming for the studio's primary mobile sports title, Bihari Cricket.
- Responsible for architecting scalable game loops, animations transitions and Inverse Kinematics (IK).
July 2023 – Dec 2025
Rocket Llama Games
Game Developer
- Lead Developer for mobile titles: Blocklings Adventure and Neon Planks and Screw Puzzle along with a 3D game (in-development) with mechanics similar to a rogue-like shooter.
- Engineered custom Unity editor tools to accelerate level design workflows.
- Integrated AdMob and IronSource SDKs for monetization and Google Play Services.
- Managed full CI/CD pipeline including version control (GitHub) and Play Store releases.
- Created complex UI workflow along with tweening.
- Solved critical physics based rigidbody problems during development.
- Created and integrated player, enemies, weapons, gameplay using complex programming patterns and procedural generation.
Ongoing
Freelance & Independent Projects
- Developed and published multiple independent titles on Itch.io.
- Participated in Game Jams, rapidly prototyping mechanics under tight deadlines.
- Created modular code systems in C# for reuse across multiple projects.
Graduated: June 2024